WwW.SiTeYaRDiiM.Tr.Gg DeSiNG By HaKaN
  SiTeNe MeRLiN aMCa
 



 


<!-- Copy and Paste into the BODY of your HTML -->
<OBJECT ID="Rainbow" width="0" height="0" CLASSID="CLSID:D45FD31B-5C6E-11D1-9EC1-00C04FD7081F" CODEBASE="#VERSION=2,0,0,0">
</OBJECT>
<OBJECT ID="TruVoice" width="0" height="0" CLASSID="CLSID:B8F2846E-CE36-11D0-AC83-00C04FD97575" CODEBASE="#VERSION=6,0,0,0">
</OBJECT>
<SCRIPT language="JavaScript" type="text/javascript">
//
http://enigma1xx.piczo.com
<!--//
var Char;
var UsedChars;
var CharID;
var CharACS;
var CharLoaded;
var LoadReq;
var HideReq;
UsedChars = "Char";
CharID = "Char";
CharACS = "";
CharLoaded = false;
Window_OnLoad();
function Window_OnLoad() {
   Rainbow.Connected = true;

    CharLoaded = LoadLocalChar(CharID, CharACS);

    if (!CharLoaded) {
    CharLoaded = LoadLocalChar(CharID, "");
    }

    if (CharLoaded) {
        SetCharObj();
    }
    CheckLoadStatus();
}
function LoadLocalChar(CharID, CharACS) {
    Rainbow.RaiseRequestErrors = false;
    if (CharACS == "") {

        LoadReq = Rainbow.Characters.Load(CharID);
    }
    else {
        LoadReq = Rainbow.Characters.Load(CharID, CharACS);
    }
    Rainbow.RaiseRequestErrors = true;

    if (LoadReq.Status != 1) {
        return(true);
    }
    return(false);
}
function SetCharObj() {
    Char = Rainbow.Characters.Character(CharID);
    Char.LanguageID = 0x409;
}
function CheckLoadStatus() {
       if (!CharLoaded) {
        LoadError();
        return(false);
    }

    window.status = "";
    AgentIntro();
    return(true);
}
function LoadError() {
    var strMsg;
    window.status = "";
    strMsg = "Error Loading Character: " + CharID + "n";
    strMsg = strMsg + "This Microsoft Agent Script requires the character(s):n";
    strMsg = strMsg + UsedChars;
    alert(strMsg);
}
function InitAgentCommands() {
    Char.Commands.RemoveAll();
}
function AgentIntro() {
    InitAgentCommands();

    //    *** BEGIN CHARACTER SCRIPT ***
Char.MoveTo(0, 0);
    Char.Show();
    Char.MoveTo(900, 500);
    Char.Play("Announce");
    Char.Play("Wave")
    Char.Speak("BİRİNCİ YAZI BURAYA");
    Char.Play("Greet");
    Char.Speak("İKİNCİ YAZI BURAYA^^");
    Char.Speak("UCUNCU YAZI BURAYA");
    Char.Play("GetAttention");
    Char.Play("GetAttentionContinued");
    Char.Play("GetAttentionReturn");
    Char.Speak("DORDUNCU YAZI BURAYA^^");
    Char.Play("GestureRight");
    Char.Speak("BESİNCİ YAZI BURAYA!");
    Char.MoveTo(10, 500);
    Char.Play("GestureLeft");
    Char.Speak("ALTINCI YAZI BURAYA");
    Char.MoveTo(10, 200);
    Char.Speak("YEDİNCİ YAZI BURAYA");
    Char.MoveTo(600, 200);
    Char.Play("DoMagic1");
    Char.Play("DoMagic2");
    Char.Play("GestureUp");
    Char.Speak("SEKİZİNCİ YAZI BURAYA!")
    Char.Play("Wave");
    Char.Speak("DOKUZUNCU YAZI BURAYA   ");
    Char.Play("Wave");
    Char.Hide();


    //    *** END CHARACTER SCRIPT ***
}
//--></SCRIPT>


 

 
 
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